In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
山西省委党的建设工作领导小组召开会议,审议通过关于在全省开展学习教育的实施方案,要求各级党委(党组)扛起主体责任,主要负责同志要担负起第一责任人责任,领导班子成员要履行好“一岗双责”,充分发挥行业系统主管部门党委(党组)对本行业本系统学习教育的指导作用,精心谋划部署,认真组织实施。
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